Monday is now officially Darkstalkers day on Yetanothergamingblog, rejoice!
I had a long conversation with a guy who loves Ring of Red in my FFXIV FC yesterday… I thought i was the only one left.
So, what do you need to be a videogame journalist? A love of videogames and an in-depth knowledge of the industry, it’s products and genres?
Nope, turns out you need to be able to type, that’s all.
(For the record the game marks on your map the beach at which you should be fishing).
A page from Etrian Odyssey III’s preorder art book profiling Missy the bartender. Stay classy, Atlus.
1. Who the fuck is Jeane
2. Why the fuck does Pesmerga follow Yuber
3. What the fuck is Flik’s hair shape and colour
who the fuck are the people on the American box cover for S1
That last comment, though. There aren’t truer words.
My husband and I keep our copy of Suikoden I in a brown paper bag, the art is so horrific.
Patch 2.1: dungeon preview
Development of patch 2.1 is well underway, and today we’d like to give you a glimpse of the new dungeon Pharos Sirius, as well as the hard mode incarnations Copperbell Mines and Haukke Manor!
Click here to peruse all the details.
I loved Haukke Manor the first time around, can’t wait to run it again.
A lot of people (Sessler included from what I’m seeing!) are defending this shit with ‘well nobody is FORCING you to buy it!’ and that’s complete garbage.
If micro-transactions are decided to be a part of the game from an early stage (and they fucking will be), then other design choices will be made to try and push the consumers towards them. Racing games are a great example. Do races, get money, unlock customization options and new cars. Okay. Let’s add micro-transactions into the mix, let the player just buy the in-game money. Doesn’t seem to change anything does it? Except the developer can guide the player towards the micro-transactions by making the sums of in-game money required to unlock content exorbitant. They can simultaneously claim ‘you can get it without paying!’ while making actually doing so an unlikely possibility. F2P MMOs use this philosophy all the fucking time. Sure you can play for free, but everything is an Augean task. It’ll be easier if you hand over a little money!
The other defense I see all the time is ‘Not all players have a bunch of time to sink into a game!’ to which I respond ‘then why not make it easier to unlock content instead of slitting their coin pouch?’ Afterall, the developer has control of how much effort it takes to unlock shit. Don’t make it take 30 hours and then gloat about how it’s so great you’re catering to people by taking all that heavy money out of their wallet.
Micro-transactions never exist in a vacuum. Other game design choices to encourage players to use them are made, which is fine in F2P games but unforgivable in full retail games.
A new Siren is in development for PlayStation 4, according to a PlayStation Romania press release.
In announcing a January 29 release date for PlayStation 4 in Romania, Sony might have spilled the beans on a new, unannounced entry in the horror series.
Normally i wouldn’t blog about rumours like this but…. but it’s FORBIDDEN SIREN!
I’m willing to make an exception.